Video and screenshots

What it looks like

All captured on this project. The panel shows not just the game but what is going on inside the agent: which objects it sees, where it looks, what it hears and what it intends to do.

What is on the panel

  • Boxes and arrows — objects found by motion, with their velocities. A distinct colour marks the one the agent controls.
  • Heat map — where the network looks while deciding. After training with the hint it aims at objects rather than background.
  • White dots — the world model's "dream": the hero's predicted trajectory twelve steps ahead.
  • Green rings — the presumed source of a sound.
  • Probability column — what the network is about to press and how confident it is.
  • Thoughts — why a decision was made: "enemy in range", "stuck, jumping", "the screen asks for START".